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Classic Game Postmortem: Ultima Online

GDC Festival of Gaming
5 人推荐 · 跨 5 个月 · 2018–2024
游戏历史与怀旧复古游戏游戏设计分布式系统
Classic Game Postmortem: Ultima Online

中文导读

2018 年 GDC 上的重磅圆桌论坛,Raph Koster、Starr Long、Richard Garriott 和 Rich Vogel 齐聚一堂,坦诚复盘打造《网络创世纪》(Ultima Online)的得与失,分享早期玩家行为与服务器架构的幕后趣闻。

为什么 HN 推它

网游开发史上不可多得的透明复盘录,HN 游戏老饕必看;MMO 架构术语「分线/碎片(shard)」的真实起源也正出自这里。

「如果你对早期网络游戏充满好奇,这绝对是必看之作。几位大佬极其坦诚,视频棒极了。」HN 网友原话:This is a much watch if MMOs fascinate you. They're very transparent. Absolutely great video.
英文原摘要(HackerTube / Claude 整理)

A 2018 GDC panel where Raph Koster, Starr Long, Richard Garriott and Rich Vogel look back on what went right and wrong building and running Ultima Online. They share candid stories from the early days, including player behavior and server architecture.

HN recommends it as a transparent MMO postmortem and as the source of the story that the term 'shard' originated with Ultima Online.

HN 上的提及

strong_rec swozey · 2018-12 · HN 原文
This is a much watch if MMOs fascinate you. They're very transparent. Absolutely great video.
reference Raph_Koster · 2018-12 · HN 原文
rec chongli · 2020-04 · HN 原文
If you're interested, I recommend you check it out.
reference stuu99 · 2022-03 · HN 原文
Hear it from the dev's themselves.
reference stuu99 · 2022-03 · HN 原文
Listen to the ultima devs here

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