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8 Bit & '8 Bitish' Graphics-Outside the Box

GDC Festival of Gaming
13 人推荐 · 跨 17 个月 · 2018–2026
游戏历史与怀旧复古游戏视觉艺术、摄影与建筑创意编程与生成艺术
8 Bit & '8 Bitish' Graphics-Outside the Box

中文导读

曾操刀《猴岛小英雄》与《织梦者》的 LucasArts 传奇美术师 Mark Ferrari 在 GDC 2016 上的绝活分享。深入拆解如何利用调色板循环(color cycling)与移位技巧,在不画逐帧动画的前提下渲染出水流、落雪等极其惊艳的 8-bit 动态像素场景。

为什么 HN 推它

极限色盘像素艺术与古早图形黑魔法的宗师级大师课,对复古游戏、渲染底层和艺术工程感兴趣的开发者必看。

「任何对限制色彩游戏开发历史与工程细节感兴趣的人,我都强烈推荐这个演讲!」HN 网友原话:I recommend this talk to anyone who is interested in the details and history of working on limited colour palette games!
英文原摘要(HackerTube / Claude 整理)

Mark Ferrari, the LucasArts background artist, explains in a GDC 2016 talk how he draws 8-bit graphics. He covers color cycling and palette shifting to create complex animated scenery without frame animation.

HN repeatedly recommends it as a master class in limited-palette pixel art and palette cycling, from an artist behind Loom and Monkey Island.

HN 上的提及

strong_rec corysama · 2018-06 · HN 原文
you really should sit down and watch it.
rec codetrotter · 2018-11 · HN 原文
Artist's view on constrained palettes and artistic inspiration.
strong_rec corysama · 2019-05 · HN 原文
Every Deluxe Paint fan out needs to watch this video of the master of that tool explain his craft
rec kick · 2019-12 · HN 原文
Watch this talk from Mark Ferrari, for example
rec arexxbifs · 2020-05 · HN 原文
Ferrari on creating pixel art for LucasArts games.

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