Jonathan Blow - How to program independent games - CSUA Speech
9 人推荐 · 跨 9 个月 · 2015–2026

中文导读
Jonathan Blow 在 UC Berkeley CSUA 的演讲,围绕独立游戏编程展开,倡导极简代码哲学、坚决不做多余工作,一切以做出可交付的作品为先。
为什么 HN 推它
HN 推荐它的理由不仅限于做游戏,片中关于追求极简、剔除不必要工作的务实建议,对所有软件开发都极具启发。
「它讲的可远不止游戏。对我来说,它的核心在于学会识别并拒绝做无用功。」HN 网友原话:It's about much more than games. To me, it's about identifying and not doing unnecessary work.
英文原摘要(HackerTube / Claude 整理)
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
HN recommends it as a talk whose advice on simplicity and avoiding unnecessary work applies well beyond games.
HN 上的提及
But he has given some amazing talks.
he has a great talk here: about "how to program independent games". Much of the advice seems to apply to other programming projects too.
It's about much more than games. To me, it's about identifying and not doing unnecessary work.
Every time I get stuck on a project, I watch this video.
Explains why game development differs from web development.