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游戏编程与引擎开发 Game programming & engines

游戏编程:游戏引擎、物理引擎、游戏渲染、Unity、Unreal、ECS、游戏网络同步、John Carmack、Handmade Hero、多线程、GDC 技术演讲。

共 24 个精选视频
Overwatch Gameplay Architecture and Netcode
GDC Festival of Gaming
16 人推荐 · 跨 10 个月
A Deep Dive into Nanite Virtualized Geometry
SIGGRAPH Advances in Real-Time Rendering
7 人推荐 · 跨 9 个月
Jonathan Blow - How to program independent games -  CSUA Speech
Alexandre Franco
9 人推荐 · 跨 9 个月
Ideas about a new programming language for games.
Jonathan Blow
7 人推荐 · 跨 9 个月
Exploring the Tech and Design of Noita
GDC Festival of Gaming
7 人推荐 · 跨 7 个月
QuakeCon 2012 - John Carmack Keynote
QuakeCon Official
6 人推荐 · 跨 7 个月
Creating a Doom-style 3D engine in C
Bisqwit
3 人推荐 · 跨 5 个月
Interactive programming Flappy Bird in ClojureScript
Bruce Hauman
6 人推荐 · 跨 6 个月
DOOM: Behind the Music
GDC Festival of Gaming
4 人推荐 · 跨 5 个月
Why can't you multiply vectors?
Freya Holmér
9 人推荐 · 跨 5 个月
Alex Evans at Umbra Ignite 2015: Learning From Failure
Media Molecule
7 人推荐 · 跨 6 个月
Mock Interview with Shawn McGrath
Molly Rocket
6 人推荐 · 跨 6 个月
Tomorrow Corporation Tech Demo
retrogameinternals
5 人推荐 · 跨 4 个月
I Shot You First: Networking the Gameplay of Halo: Reach
GDC Festival of Gaming
4 人推荐 · 跨 4 个月
John Carmack's keynote at Quakecon 2013 part 4
Kostiantyn Kostin
5 人推荐 · 跨 5 个月
8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2
GDC Festival of Gaming
4 人推荐 · 跨 5 个月
Immediate-Mode Graphical User Interfaces - 2005
Casey Muratori
5 人推荐 · 跨 5 个月
The Road to PS5
PlayStation
6 人推荐 · 跨 4 个月