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Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013

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Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013

中文导读

Vlambeer 联合创始人 Jan Willem Nijman 在 INDIGO 2013 上的硬核干货。通过在一个极其简陋的射击 Demo 上逐步叠加屏幕震动、后坐力、火花粒子等细节,手把手演示如何让一款动作游戏的打击感与操控感脱胎换骨。

为什么 HN 推它

游戏开发领域关于“打击感(Game Feel / Juice)”的必修课,用最直观的步进对比展示如何把枯燥的原型变成爽快耐玩的游戏。

英文原摘要(HackerTube / Claude 整理)

Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.

A perennial recommendation for anyone learning game feel and juice, praised for showing concrete steps that turn a bland prototype into a satisfying game.

HN 上的提及

rec drhayes9 · 2014-01 · HN 原文
it's a bunch of interesting points on how to make action games feel more responsive and fun
rec Vermeulen · 2014-04 · HN 原文
Another great one is this Aztez post on fighting game effects
rec polm23 · 2016-05 · HN 原文
Here's Jan Willem Nijman of Vlambeer discussing a large number of small improvements that make games feel good
rec jean_claude · 2016-08 · HN 原文
talks about it through a simple iterative process of improving game mechanics
rec abetusk · 2022-08 · HN 原文
the most enlightening one I found was from Nijman of Vlambeer

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