Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
10 人推荐 · 跨 11 个月 · 2014–2025

中文导读
Vlambeer 联合创始人 Jan Willem Nijman 在 INDIGO 2013 上的硬核干货。通过在一个极其简陋的射击 Demo 上逐步叠加屏幕震动、后坐力、火花粒子等细节,手把手演示如何让一款动作游戏的打击感与操控感脱胎换骨。
为什么 HN 推它
游戏开发领域关于“打击感(Game Feel / Juice)”的必修课,用最直观的步进对比展示如何把枯燥的原型变成爽快耐玩的游戏。
英文原摘要(HackerTube / Claude 整理)
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
A perennial recommendation for anyone learning game feel and juice, praised for showing concrete steps that turn a bland prototype into a satisfying game.
HN 上的提及
it's a bunch of interesting points on how to make action games feel more responsive and fun
Another great one is this Aztez post on fighting game effects
Here's Jan Willem Nijman of Vlambeer discussing a large number of small improvements that make games feel good
talks about it through a simple iterative process of improving game mechanics
the most enlightening one I found was from Nijman of Vlambeer